Fans have eagerly awaited Telltale Games Season Two of The Walking Dead. The first episode doesn’t disappoint. The game has actually improved from the first season with better control and ramped emotional impact.
“All That Remains” is one of the most emotional episodes to date. After losing Lee in Season 1, Clementine has caught up with Omid and Krista, and the trio travel through the zombie wasteland. But the reunion is short lived. Within minutes, a beloved character is dead, and Clementine is on her own to face the zombie hordes. Creating this loose so soon in the beginning of the episode truly drives home what a devastating and lonely world it is. Not only do you lose humans, but an animal friend turns foe. The level of violence in this turn of events is quite shocking. Truly, Clementine (and the players) can trust no one, human or animal.
This episode also contains one of the most cringe worthy scenes. Between the comics, the show and the games, zombies are common place and it takes much creativity to gross viewers out. Telltale goes a different route. Instead of goring up the zombies, Clementine has to sew a gash in her own arm. Players must do this stitch by stitch listening to Clementine pain and shrinking away as if it were their own arm. I haven’t cringed this much since Rick and Glenn put on zombie guts in the first season of the TV show.
Finally, the controls have been updated allowing players to use both hands to guide the action and attacks. Gamers also move Clementine in new ways, ducking under objects and side stepping walkers. This rounds out the game play and makes the game less clunky.
The Walking Dead Season 2 is set up for success. But the biggest question is this: can Telltale produce nonbuggy episodes on a timely basis. Time delays and buggy episodes will be it’s only down fall.